The 15 Most Popular Recreational Games Examples

The recreational games they are group activities that a group performs for fun. This kind of activities does not have a general purpose beyond participating in the structure of the game; they do not have a practical intention beyond enjoyment.

Recreation is necessary for the general health of the human body, especially after work or strenuous activity.

The 15 Most Popular Recreational Games Examples

Recreational games differ from sports in that they are not directed towards competition; In a sport the idea is to win, but in games it's just having fun.

Recreational games do not need technology, but often if some other element is needed.

They are usually played in groups, although some can be for two people. Also, the idea is that most of these games are played abroad.

This type of games are ideal to have fun and have a good time; additionally, many have the advantage that they can be modified according to the conditions.

The 15 most relevant recreational games

1- Hide and Seek

Ideally, play with at least three people. The general idea is that a person must close their eyes and count to a certain number (from 10 to 100) without looking. When finished, you should try to find the other participants.

This game has many variations. Sometimes there is a base of operations where participants can run to save themselves from being found, while in most versions you just hide and expect to be found.

2- Capture the flag

It is usually played in a large group. First the group is divided into two teams, each one must have a flag or marker in the central base of the team.

The objective of the game is to run into the territory of the opposing team to steal or capture your flag and take it to the base.

You can mark the"enemy"players who are in their own territory to"send them to jail".

They can be released if a member of their team runs in the opposite territory, marks them and reaches the base safely.

3- Traffic police

This game is played on a street with little traffic or paved area. You need bicycles, wheelbarrows, skateboards and skateboards or something with wheels. Some act as drivers and others as pedestrians; the latter must cross the street.

The idea is that a person directs the traffic so that people do not collide with each other.

4- Four squares

This ball game is played on a square court divided into four smaller squares enumerated from one to four.

A player stands in each of the four squares; The ball should be bounced between the players, bouncing once in the square of the person before it catches it.

There are many rules that can be added. For example, the person in square one may be responsible for creating the rules.

Anyone who violates them will be degraded and move to the last square (the fourth) or be eliminated.

You can also add the rule that the ball should be bounced twice before catching it, that it should only bounce in front of the person, or other rules. The rules vary according to creativity.

5- Rayuela

First you must make a hopscotch grid with chalk on the floor; the squares from one to nine should be listed. A rock that can be cast is chosen. The rock must be thrown to square number one.

Then you jump to the rock and you must jump on one foot or both feet, as indicated by the pattern of the hopscotch, until the end of it.

Then, one must turn and return, stopping at square number two. Swinging on one foot, take the rock from square one and jump towards it to begin.

This pattern must be continued with square number two and so on. If the rock is thrown and falls into the wrong square, the turn is lost.

6- Jacks (matatenas)

The player spreads the jacks or matatenas on the playing surface as if he were throwing dice.

Then the ball is thrown. It is allowed to bounce only once and grab before it can bounce a second time.

The player must take the jacks and take the ball with one hand before the ball bounces twice.

The number of matatenas that must be collected is increased: first one is taken, then two, then three, and so on.

7- Red light, green light

One person represents the traffic light and stands on one side, and the other players go on the opposite side; the person who makes the traffic light must turn around and turn their backs on them.

When the traffic light turns to people and shouts"red light", all people must remain still.

The traffic light is placed on its back again and it says"green light", while the group tries to get as close as possible to the traffic light.

The idea is that the traffic light turns quickly and shouts"red light"so that everyone freezes. If a person moves, they must return to the initial place and begin the journey again.

The first person to touch the traffic light wins and becomes the traffic light in the next turn.

8- Simon says

A person begins by saying"Simon says (insert any action here)"and everyone must perform that action.

However, if the Simon begins to say an action without saying"Simon says", anyone who makes it is out of the game. The last person remaining at the end of the game will be Simon of the next turn.

9- The stain or the

A group of people decides who will start being the erre or stain. That person must then chase the rest of the group, trying to touch them with their hand. The new person he touches becomes the new err or stain.

Often the rule is placed that there are no marks in a row, which means that a person can not touch the person who has just turned it into the wrong one.

10- Blind spot

It is a variation of the stain. The person who is the stain should cover his eyes with a handkerchief and should chase the players and try to mark them without seeing them.

11- Button, button, who has the button

Start with a group sitting or standing around a circle; everyone should have their hands together in front of the body.

A person takes the button and goes around the circle, pretending to put the button in someone's hands.

The idea is to place the button in the hands of a person but then continue going around the circle simulating placing the button in all hands; This way nobody knows where the button is.

When it's over, each person stops and tries to determine who has the button. Before the person guesses the group should sing:"Button, button, who has the button", and then the person says who thinks he has it.

Once you guess who has the button, that person distributes the button in the next round.

A variation of the game is that a person stands in the middle of the circle and those around him pretend to pass the button in the back; those who do not have it intend to do so.

In this version, the person in the middle is the one who must guess who has the button.

12- Musical chairs

In a circle chairs should be placed facing out of the circle; A chair must be placed less than the number of players.

For example, if there are 10 players, 9 chairs are placed, if there are 7 players, 6 chairs are placed, and so on.

A player must start playing music and when the music stops, players must sit in the first available chair they find. The player who can not find a chair is out of the game.

Then another chair is removed, the music starts again, it stops and again the player who can not find a chair must leave. The player who sits in the final chair is the winner.

13- The telephone

The players sit in a circle; a person thinks of a phrase and whispers it in the ear of the player next to it.

That person then repeats the phrase in the player's ear on the other side. This continues around the circle; When it finally reaches the last person, it says the phrase out loud.

Usually the final phrase is usually different because it changed throughout its passage through the circle, since players make mistakes.

14- Frozen dance

A person is in charge of music. When the music starts, everyone dances madly.

When the music stops everyone must remain frozen in the position where they are. Anyone who makes a small movement is disqualified. Who is last, wins.

15- Marbles

First you must draw a circle on the floor and each player must choose a larger marble that will serve to shoot. Then 5 or 10 marbles are placed in the center of the circle to start playing.

When the person's turn comes, they must duck out of the circle and throw their trigger canine so that they try to throw as many marbles as they can. If he manages to throw a marble outside the circle, the player grabs them and tries to shoot again.

If he does not manage to throw marbles, he must place his shooting marble inside the ring until his next turn; the next player takes his turn.

This is continued until the ring is empty. The winner is the person who has the most marbles at the end of the game.

References

  1. 30 classic outdoor games for kids (2009). Retrieved from wired.com
  2. Recreational games in physical education (2012). Recovered from prezi.com
  3. Recreational games Recovered from Definition
  4. Recreational sports games (2016). Recovered from aquijuegosdeportivos.blogspot.com
  5. 10 examples of recreational games. Recovered from examples.com


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